Tuesday 18 August 2009

Design of the secondary character


This is the main character's sidekick help (or hinderance), depending on how you see their progress in the asylum. Many of the key characters in the story are derived around prefixes of an animal, person or object to which 'mad' is the key element. This is the "mad hare" character. He was designed to be a lot like the main character, in the sense that you can't see his mouth. The suit he wears is his calling card, and the colour and movement of it is also a key element to the characters position in the story.

The main character comes across him as he is resident in the room next to our hero. The next scope in his development will be to design some character sheets and pose sheets, to see if the character will work.

copyright © Rob Snow 2009. all rights reserved

Saturday 8 August 2009

Design of the main character


The idea all came about for this story when I saw a character in my head. After some working I managed to get the character down to the way I wanted it. However, the whole point was that you could hardly see his identity. I am still in debate whether he should talk or not. Loving "One Flew Over the Cuckoo's Nest" and the way the chief has such a presence even though even though he doesn't speak, I thought that this could all be done without the main character talking. The big issue is now that I am developing the story, the first scene is shot in the psychiatrist's office, and there is a dialogue.

Anyway, this is the design of the main character I did over a year ago, and was the motivation for my friends to encourage me to get on with it. I will post other designs and character studies as the project develops.

copyright © Rob Snow 2009. all rights reserved